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Where / What Vision Systems and Visual Design

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Heather Quinn

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User since: September 23, 2001

Last login: October 29, 2007

Articles written: 2

Where and What Vision Systems = Better Visual Design

You can increase the effectiveness of your visual web designs and graphics by getting a little understanding of two human vision systems researched and written about by Margaret Livingstone (a neurobiologist).

Livingstone calls the system that does super-quick visual takes the "Where" vision system. She calls the system that figures out visual details the "What" vision system.

Why should you care about the Where and What vision systems?

As a web designer, you're a visual designer, too. You want to catch your viewer's attention and hold it. Since getting attention is done by triggering the Where system, and holding it is done by triggering the What system, if you understand how these systems are triggered, you can improve the biological effectiveness of your design and graphic work!

Yeah, yeah, that's too abstract. You're practical. You just want to solve a simple design problem, but the solution's been eluding you.

You've designed that new logo in a nice blue color on a peaceful green background. It looks cool, but maybe it's too cool, it doesn't really grab attention. Or you have a lot of text content to present, and you want to hold the reader's attention, but you've noticed your test subjects rolling their eyes and giving up after only a few seconds of reading, so you want to figure out how to improve the stickiness of the text content's visual design.

If you know a little about how the Where and What vision systems work, you can analyze your visual designs or graphics, and revise them to increase their attention-getting power or improve the length of time a viewer will hang around to read the text on the page.

The Where and What vision systems, explained:

In her book "Vision and Art: The Biology of Seeing" (Margaret Livingstone, David H. Hubel, ISBN 0810904063), Livingstone says that each vision system is made of distinct, different types of neurons. Both systems of neurons start their runs run at the backs of our eyes (our retinas), then pass through various areas of our brains. Each system processes visual signals in distinct, different ways, seeing different classes of things, and processing what they see at different speeds.

The Where system is sensitive to contrast, movement, direction and edges.  This system is thought to be the more primitive of the two. It tells us where things are, and how fast things are moving. The Where system is survival-oriented, to protect us from predators. It picks up and processes visual signals very quickly, then just as quickly moves on to new visual inputs. By doing this, it maximizes our awareness of danger in our surroundings, and enables us to protect ourselves better.

The What vision system is sensitive to color, details (including faces), and texture. This system is thought to have developed later in human evolution. The What system helps us recognize family, friends, and familiar surroundings. In other words, it's the non-danger vision system. It takes its time to process what it sees slowly and thoroughly.

How do the two vision systems work for us?

The Where system tells us that the fast-moving striped form on the edge of our field of vision might, just might, be a saber-toothed tiger starting a speedy predatory run at us.

The What system tells us, hey, no, wait a minute, that fast-moving striped form on the edge of our field of vision is our friend Joe, wearing the yellow-and-black striped sweater his new girlfriend bought him for the holidays, running into the supermarket to pick up enough six-packs and chips for himself and his friends before the Superbowl starts.

As you can see by my examples, the Where system sees things quickly, is associated with danger and risk, gets fatigued quickly, and doesn't do any deep analysis. It's stressful (but exciting). The What system is more Zen-like, taking a deep breath and lots of time to figure out what's really going on. It's peaceful and very concentrated.

Understanding how the two systems work will make your designs communicate better, and can solve design problems that are eluding you.

Grab attention with the "Where" vision system:

To get someone's attention fast, talk to the Where system. The ancient, survival-focused Where system sees and categorizes things quickly, is triggered by high contrast, edges, line, shape, angles, and the appearance of movement and space, and allows its focus to fade very quickly in order to process an incoming stream of new things being viewed. The Where vision system is also completely colorblind!!!

Focus for a minute on center of the first illustration (above). It will be hard to keep looking at the center. Notice where your eyes want to go, and where they want to linger.

The artwork's high contrast, sharp edges and angles, and lack of color and texture are attention-getting, but the longer you look, the more your eyes want get away from the sharp, dark mountain range that caught attention first. Your Where system is triggered by the artwork, then processes what it sees fast, and wants to move on to the next thing. This allows your What system to kick in.

What can it get involved with?

Smaller details in the artwork, and the text, which "talks" to your What system, via the type's curves, details and texture. You'll find it hard to look at the artwork without wanting to look around and read the text. The artwork gets your attention at first, but it's too Where to hold your attention for long. The more What-ish text will be the thing that keeps you visually involved. (By the way, the Where system processes movement, too, which explains why infinite-loop animated gifs are often so fatiguing to look at — they're being processed by our most easily-fatigued vision system!)

Hold attention with the "What" vision system:

To hold someone's attention, talk to the more intellectual and slower-to-process What system, which is triggered by reduced contrast, gradual value shifts, curves, texture, details, and color.

Focus for a minute on center of the second illustration (above). Don't let your eyes wander, but try to notice if your eyes want to move, and where they want to go.

You'll find your eyes are held pretty continually by the artwork, which has lots of Where qualities such as low contrasts, texture, color and curves. Your eyes will want to "walk" around the artwork, along the curves, noticing the texture and colors. At some point, you'll find your eyes drawn briefly to the text (which is more Where-ish than the artwork due to being more high-contrast).

You won't be able to hold your attention on the text for long, because it will be processed by the fast-processing, easily-fatigued Where vision system (due to being more high-contrast than the artwork). The artwork will hold you and pull you deep into it, and it'll be hard to break away to read the text at the bottom. The curvy, low-contrast, textured mountain range should hold your attention the longest.

Get and hold attention using both vision systems:

Too many Where elements grab attention, then lose it.  Too many What elements may never have the chance to grab attention long enough to hold it.  You need both!

In the third illustration (above), your eye can move easily between the artwork and text portions of the image. The artwork catches your attention with its Where features (high contrast, space, angular shape, line), and holds it with its What features (low contrast, curves, texture, detail, color). Because of the relatively equal balance between Where and What features, it doesn't fight with the text below it, which also contains both Where and What features (as all high-contrast text does). You'll find you can easily focus within either the artwork area or the text area.

This balanced activation of the Where and What vision systems is your goal as a designer. You want your visual design to be integral with the text content, getting the viewer's attention in the first place (via Where features), then releasing it to the text content, while still having enough richness (via What features) to support the text content visually when the viewer needs to take a break from reading.

Tips for designing:

If your design catches attention but doesn't hold it long, it has too many Where features. Soften it by reducing contrast, softening angles, adding curves, detail and/or texture, and introducing color. We often intuitively add gradients, soften edges, add shadows, use line as detail or texture, and add colored edges to angular shapes. In doing these things, we're unconsciously adding What features to a Where-heavy design so the adjusted design holds attention better.

If your design doesn't catch the eye initially, but holds it well once you force yourself to look at it, it has too many What features. Sharpen it by increasing contrast, adding angles, removing or fading curves, detail and/or texture, and removing color.  We often intuitively add areas of high contrast, use line and shape to emulate motion and space, and desaturate colored areas. In doing these things, we're unconsciously adding Where features to a What-heavy design, so the adjusted design grabs attention better.

Text is normally both Where and What. But sometimes the bright background of a monitor gives too much contrast between text and its background, making the text too Where. If this happens, your audience will find it hard to stay focused on the text. Try increasing Whatness by using a curvier typeface, a smaller typeface, less contrast between type and background, or a combination of these changes.

Finally, realize that when working in color, it's hard to see the contrasts and edges that your Where system sees. Don't forget, the Where system is completely colorblind.!

If attention-getting Whereness is important to your design, try doing your initial work completely in grayscale, only adding color later.

Once deep into your project, from time to time do a screen capture, and paste it into your favourite graphics program. Then, convert the capture to grayscale. This is what your Where system is seeing. In a pinch, you can get a quick grayscale view of your work by squinting your eyes or viewing it in a dim light.

Both techniques will desaturate the colors and make contrast and edges more noticeable. Once viewing a grayscale version of your work, see if you need to punch up the contrast or tone it down, soften or sharpen edges or angles, or add or remove details, texture or curves. Work to balance attention-getting Whereness and attention-holding Whatness, to maximize your visual design's effectiveness.

Artist turned programmer turned self-taught web designer, Heather enjoys walking the cliff's edge of trying to deliver effective visual design in a continually morphing medium.

Still a dayjob programmer and web designer at a medical software company, WindyHillDesign.com is her nightjob workplace, and her personal face is shown at WindyHillDesign.net.

To be continued...

Submitted by pixeline on January 19, 2004 - 15:41.

hey, hey, thanks for the article :) I find it very interesting and referencial, yet in a sense, let say, more could be said, as there are other elements that affect cognition tremendously, which is the context, and the intention. It is safe to say that there are more, but i'm sure of those.

Intention is for instance, the fact that the user is usually using the internet because it is, for instance, searhing for information. In such case, even if your design is too 'where" type (not keeping attention) , the user will keep on reading it, intention counterbalancing the unergonomic design.

Context would be the technological apparatus through which the user 's perception is bounded by: the monitor type, the computer , the software, everything that goes between the content and the user, but also the surroundings. In a way, webdesign is also a work for architects, because information access interface is really building environments of information. Soon, the computer screen will disappear, and informaiton display will have to adapt to many types of hardware display. think of WAP, on mobile phone for instance.

It's a long topic, i just wanted to thank you and react a little bit on your article, because if not wrong, i think you still see design like a fixed medium, printing for instance, whereas we, web designer have to accept that the medium we work on is fluid or, let say, polymorphic. the real questions are therefore technological, and how to formalize technological processes in a senseful, non metaphoric manner.

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Thanks for the response

Submitted by hgquinn on January 20, 2004 - 09:34.

You're perfectly right. Visual design is only one aspect of web design.

Visual design is a primitive, human-centric issue. It's limited, but not controlled, by the presentation medium. Its heaviest dependency is its relationship to its viewers, audience or users. Because the basic processing of visual design is done by the end user, it's advantageous to the designer if he or she understands some of the biological and technical constructs underlying human visual processing. If you think of the eye/brain structures as a pair of primary browsers, then getting a little understanding of how they work is important help for the visual design component of web design (and other media). We've all personally ranted against too much animation, high contrast, too many colors, etc., as we've looked at other sites' designs. We know these qualities are irritating to view. But why? Livingston's Where and What visual systems give a biologically-based explanation.

Regarding the purpose of the viewer in coming to a site, and its effect on whether the viewer stays or not, content quality is the most critical aspect of web design, and then structure/organization of the material. Visual design needs to support content and structure, rather than fight it. Understanding how viewers process visual elements helps the designer develop better visual packaging for content and struture.

I'm surprised you'd think I think of web design as "a fixed medium, like prining for instance..." -- I've never been a print designer! For me, design is the effective packaging and presentation of content, and, while it contains artistic and technical elements, is neither purely artistic nor technical, but an integration of art and technology where the these tools are put to use in the service of pure communication.

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About the article's sources and illustrations

Submitted by hgquinn on February 22, 2004 - 05:14.

A reader asked about additional sources for the materal in the article (beside's Livingstone's book), and how the illustrations were created. I think Livingston's concepts are very important to the field of graphic design. Because my response had more info about this, I thought I'd share it here. -- HG Quinn

Livingstone's research is the only source for this material I know of. Her book is original, and it's based on her own neurological research. AFAIK, she's doing new work in this field (or perhaps she's actually creating a new field of research). I view her work as revolutionary. This is the reason I submitted the Where/What articles to Evolt.

I found Livingstone's book while looking for auxiliary material for a class I was going to teach, a year ago. After reading the first few pages, I was electrified. Hers was the only material I'd ever read that explained how we respond to art (and everything else we see) from a biological POV.

Although I recommended the book to the students as an extra resource, I knew most wouldn't want to pay for auxiliary material when their assigned book costs were already heavy. I felt the book would be heavy going for some, as not many people with an interest in design also have an interest in scientific approaches. In all, I figured only a few students would get into the book. Yet I felt the concepts in the book were new and very important, so I decided to try to explain the two vision systems to the class in my own way.

Livingstone's concepts were introduced briefly in the first week, and I referred to them at least once in every class, so the material wasn't entirely new to the students when they got to the Where/What lecture (which eventually became the first Evolt Where/What article) in the third week of the course.

I had developed illustrations for most of my classes, and the Where/What lecture was no exception. The students I was teaching were often art novices, as well as design novices, and any kind of visual presentation was helpful to them, especially illustrations that showed progress through a series of steps, or compared contrasting or opposing concepts.

It took me about a day to come up with the three illustrations for the Where/What lecture. I developed the first illustration, which shows Where-triggering features, first. I then changed each of the existing Where features so they were more What than Where. It was while I was adding text to these two images that I realized that text itself has both Where and What features that can be manipulated during typographical design to catch and hold the viewer/reader's attention. The third illustration (that combines Where and What features) was the hardest to develop. To make it work, I had to make a number of changes that forced several revisions of the first two illustrations so they contained the Where or What elements that ended up in the third image. It was the process of rebalancing of the progression of images that taught me the most about using Where and What analysis when doing design.

I used Photoshop, with its great layering feature, to build the images. Each element in each image is on a separate layer, and can thus be manipulated individually, without affecting the rest of the image.

Livingstone's material changed the way I taught the class: the first three weeks' presentations and work were all done in grayscale. Why? The What vision system (and our emotions) are strongly stimulated by color. The resulting excitement masks underlying design elements, and students may not be able to see or understand design elements like form and value. By limiting presentations and work to grayscale for three weeks, students were better able to see and understand these primary elements.

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what a excelent article

Submitted by drax on May 20, 2004 - 12:37.

Thank you Heather Quinn this article is very informative. I will try to apply these processes in my graphic design on my web site.

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Nice Article

Submitted by eliteral on July 1, 2004 - 04:17.

Very good article. Clear concise and to the point. The analogies provided are excellent in understanding the fundamental need for services [web services].

Editor's note: Please do not try to hide links in punctuation. It does not serve your search engine ranking and it's not respectful for the site you post on. Thank you.

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More saturated color may still be effective

Submitted by hgquinn on October 5, 2004 - 01:57.

If the net result of using more saturated color is that those areas of the page have more contrast (snapshot the screen, paste into graphics tool like Photoshop, convert to grayscale to check relative contrast levels), then you're already achieving the effect you want. The presence of color doesn't subtract from Whereness, but rather adds Whatness. (However, color can mask the designer's ability to clearly see Where elements when we're working to analyze a design.)

Color adds stickiness by virtue of its being a What system trigger. If you want a user to follow a path, stickiness is valuable, yet too much stickness will slow down or stop the user's progress. The grayscale snapshot trick is helpful when checking to see if there's enough Whereness in the path-direction areas of the page to keep the user does keep moving along.

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informative and useful article

Submitted by shaunc on December 3, 2004 - 06:47.

I found the article was EXCELLENT. I think the knowledge I have gained has given me a whole new view of my existing work. I dont think we put ourselves in the users shoes for long enough. Thank you Heather!

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I agree with the above.

Submitted by Arthur Browning on August 30, 2006 - 12:08.

I agree with the above. Other visual perception considerations are especially important for logos and websites (or any graphic design) - such as lateral inhibition, color theory etc. Human perception is well researched and big business knows how to use this research.

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Great Read

Submitted by ashleybowers on October 23, 2006 - 12:00.

A really great article easy to understand and well thought out, have been tinkering with a new design for my personal webisite and no doubt will have to try some of these ideas out.

Ashley

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good article and well rewritten

Submitted by bpeh on December 2, 2006 - 10:39.

Very good article. thumbs up. To me, the 'what' seems to be the function while the 'where' is the form. Good web design needs both form and function. Again, this article affirms the concept of looking nice and being functional. the diagram that includes the 'where and what' looks doggy enough though.... awards

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vision systems in Humans Differ

Submitted by cianuro on December 4, 2006 - 05:33.

I would just like to say that I have started reading Margaret's book as direct result of this article. I was going to wait to comment when I was finished, but will risk it now. First of all, Web Design and Print Design are different disciplines when it comes to studying vision systems in Humans. We differ our behavior with the two different mediums.

"If you know a little about how the Where and What vision systems work, you can analyze your visual designs or graphics, and revise them to increase their attention-getting power or improve the length of time a viewer will hang around to read the text on the page."
This is one of the reasons heat maps are so important for web designers, however without expensive eye tracking hardware and software, this is out of the range for most web designers.

"If attention-getting Whereness is important to your design, try doing your initial work completely in grayscale, only adding color later."
That is an excellent suggestion. We do all our work in grayscale first and do UI tests on subjects before and after colour is added. This also makes hard copies of certain design material more compatible for print.

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Designing tips

Submitted by selena on December 16, 2006 - 06:14.

Thanks for the designing tips Heather, I am going to give the book Vision and Arts a read to get more of an idea of some thoughts about designing Selena

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I see I agree with everybody

Submitted by yahmaster on December 20, 2006 - 01:13.

I see I agree with everybody here when saying this is a great article. And no, I'm not just saying that. Webmasters should take special attention when dealing with design as it may as well be a difference between a succesfull and not succesfull website. I am also conducting some small personal experiments on my site and the affect colors have to the interest of the visitors so maybe I could write some of my thoughts when the results fall into place. yahmaster

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Livingsstone Book

Submitted by Webwelt on January 9, 2007 - 13:38.

Yupp Heather thanks for this interessting article, i think i have to read the book. And thanks that you write the ISBN so it is easier for me to order the book here in Germany. Webwelt

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it really worked

Submitted by Designer Jeans on January 11, 2007 - 01:37.

Due to this article i changed colours in some part of my onlineshop - e.g. cashier area, and within one week i really measured increased conversion rate by approx. +5% and a reduced number of breaks from visitors by approx. 10%. Thanks for giving us this input in our onlineshop Designer Jeans. Kind regards, Peter vom Team Dolphin Design Germany.

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very smart article

Submitted by kochrezepte on January 15, 2007 - 18:38.

this very more beautifully contributes Heather, thank you, you inform about this information with us I will try to let these thoughts flow into our project. kind regards susan

PS: I am always on this one look for good ideas and the article has me convincedly

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Well done

Submitted by GuidoM on January 20, 2007 - 17:11.

Thanks, this article is very informative for me. I will try to apply these very good designing tips in the future design on my web site.

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other articles

Submitted by Champrank on February 21, 2007 - 11:46.

Please take a look to http://www.nyas.org/ebriefreps/main.asp?intSubSectionID=3528. There you can find another interesting article from Margaret Livingstone and some other very very interesting articles about designs and graphics for web design.

with regards, Champrank

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Dr. Margaret Livingstone

Submitted by Marcs on February 21, 2007 - 21:35.

@champrank: good note, i have read the article about Dr. Margaret Livingstone in the San Francisco Chronicle which is very good. Have a look... Marc

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Grayscale Mode

Submitted by Andy James on February 27, 2007 - 12:47.

Your tips about how to make some attention-getting design are quite helpful. Unfortunately, not everybody is capable of working in grayscale mode, at least as clear and easy as working through colors-on mode. It needs some extra vision and designing capabilities.

---
Andy

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Great job

Submitted by Heironymous on March 4, 2007 - 15:50.

This is the first time I have seen an article discuss biology and design. This article really gives great insight into why certain design stategies work and others don't by explaining how humans process visual information. I wish I had seen these two articles before I started design on my own photography website. I realize now that I was incorporating many of these ideas already though, especially through the use of a bold and brightly colored header element on every page (the "where") element. You can see that in my Washington DC Photography pages and my New York City landmarks pages, and in the link elemts which rollover from white to hot red-orange and in the saturated colors of the Times Square stock photos. The "what" visual element comes into play in the Wall Street stock photos, which have a much more muted color palette and in the muted grey-on-grey color scheme in the body of the website. I think experienced designers are guided by these visual rules to a certain extent without really knowing the implications. ---Andrew

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Anymore coming

Submitted by wendy on March 5, 2007 - 03:10.

Thanks for the great ideas Heather I am going to tkae a look at your book this week and see if I can learn anything more from it. Any plans on publishing any other books in the future? Wendy Carlyle

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Design Concepts Update

Submitted by hgquinn on March 15, 2007 - 15:00.

Note: The book isn't mine, it's by Dr. Margaret Livingstone.)

I'm happy that people are still reading this article, and getting some benefit from it.

Design Concepts Update: I've been too busy to do a seasonal redesign of my site, as I used to do. I incorporated Dr. Livingstone's principles in my last redesign, which was done 18 months ago. This week, I realized the design doesn't look dated yet, even though I've been seeing it daily for the intervening year-and-a-half. That tells me understanding Livingstone's principles can help the designer create results that are effective persistently. Since the web is at the mercy of quick gestalt shifts, that's a powerful finding. It further supports my intuition that Dr. Livingstone's principles are well-developed, and valid for use by the visual designer, even though Livingstone did not write the book for designers.

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sorry for misspelling Livingstone

Submitted by hgquinn on March 15, 2007 - 15:03.

(In my comment above, I misspelled the author's name as Livingtone throughout. The correct spelling is Livingstone.)

Happily, Evolt now allows editing of old comments, so I've corrected the misspellings in the comment above.

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my problem

Submitted by gokmen_ on March 16, 2007 - 00:55.

I must use the system but,I have some problem when I desing a theme.exp.when I have a wrong,I cannot back.I dont understand ,because I can understand English a little.

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Heather, thanks for the

Submitted by cianuro on March 16, 2007 - 21:20.

Heather, thanks for the clarification. Also, you are right. I actually found most of it a little difficult to relate to web design. Tied in nicely with Fitt's Law though :) We're dying for some more articles from you!

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thank you

Submitted by MarcoM on March 24, 2007 - 10:23.

Yes, your tips are very helpful and the article was excellent. Good design to provide can be very difficult and one never finishes learning. I think, our website must be still strongly revised ... thank you again!

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Excellent Article Heather,

Submitted by tophatsolutions on March 29, 2007 - 18:12.

Excellent Article Heather, this article is very informative. I am also experimenting with my site and the affect colors have to the interest of the visitors. Thank You Stephen

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Intuitive Design

Submitted by Spirit77 on March 31, 2007 - 14:47.

That are aspects i haven't seen before. But i think a intuitive Design are just as well.

Beauty is in the eye of the beholder. Spirit77

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Whats coming next?

Submitted by vicki on March 31, 2007 - 23:12.

Thanks for the design tips Heather do you have any plans on writing a book in the near future ?

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Great tips Heather

Submitted by tammy on April 2, 2007 - 18:24.

I never really thought about designing a website around these princaples before but it makes alot of sense to do so. I am going to have to expierment with it some. Thanks for the tips !!

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Great, I am seeing first

Submitted by EngrTun on April 10, 2007 - 03:30.

Great, I am seeing first time someone choosing colors by having biology of human brain in mind. Nice read indeed.

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Very nicelt done

Submitted by denisehaze on April 26, 2007 - 01:41.

Nicely written peice Heather although I feel that visualation is important in designing a great website making sure the most important information is easily findale is just as important, getting lost in the design

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Informative article

Submitted by balan on May 11, 2007 - 12:03.

Heather, just read your article and its very informative. Being a webmaster myself, I think I need to do a lot of re-working on the design of my own websites based on the information that you have provided. In the entire article, I really like the section "Grab attention with the "Where" vision system" where you explain things quiet clearly along with graphical display... thanks!

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Thanks Heather

Submitted by MarkNS on May 18, 2007 - 13:42.

Thanks for your article Heather. It is worth reading for every web designer.

Regards, Mark

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Thank you, excellent

Submitted by Tim Baer on August 16, 2007 - 15:59.

Thank you, excellent Article, this article is very informative. I will try and also experimenting with my next site. This will be a new template for my store. At present I look for still the optimal colors for the Design and the specialist area toy. I would like to go to more into the direction Web 2.0 design.
Big Thanks

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I think Visual design is

Submitted by Sascha on August 23, 2007 - 07:23.

I think Visual design is only one aspect of web design. It's not easy to say if the viewer stays or not because of the Design. I've done some difficult designs for a store to test the visitors behavior. My best results had smooth orange colors, a simple layout / navigation and not too many content. The 'removing colors' tip is very good to do the layout. Regards, Sascha

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visiual design is ...

Submitted by talknet on September 8, 2007 - 15:28.

Interesting cognitions in this article. But according to Sascha, Visual Design is only one aspect of a good website design, and thats my opinion too. There are more aspects that are responsible for a good website, for e.g. a intuitive navigation for a usability good as possible. Obviously visual design isn't important for every website. Websites with a minimalistic layout for o.g. google probably don't make thoughts about their -greyscale-. In my opinion a good visual design in visitors eyes is depending on Zeitgeist and acutal trends too. But nevertheless useful tips for the next website.

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diferent visions

Submitted by Raul on September 12, 2007 - 22:57.

I'm new in all of this, but your article about the "visions" concept was WANDERFUL to me.

Raul

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Thanks to Raul and others

Submitted by hgquinn on September 13, 2007 - 00:32.

Thank you, Raul. When people read and comment, it's helpful to me as I plan my next article.

To everyone else to whom I've not directly replied, I truly appreciate your reading the article, and taking the time to give some feedback. Support and disagreement both help me get a better picture of how well I was able to convey my thoughts into words.

As for a book in the future, it's really something Livingtone and her team should take a look at -- the research and findings are theirs -- I just saw a way the concepts can be applied to the visual design portion of web design.

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visual design - only one aspect of web design? yup!

Submitted by hgquinn on September 14, 2007 - 15:49.

talknet, I agree with you and Sascha that visual design is only part of what web design is about.

Many other aspects of web design are quantifiable or measurable. Visual design isn't. The article was intended to show a new, more objective way of looking at the frustratingly-subjective nature of visual design, based on the biology of vision.

Thanks for reading, and for your comments.

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Thank you this article is

Submitted by wdee on September 15, 2007 - 11:05.

Thank you this article is very informative. I will try to apply these processes in my design on my web sites. Sven

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Great read!, i will take in

Submitted by raul miguel romano on October 2, 2007 - 22:34.

Great read!, i will take in mind!.
Thanks a lot!
--------------------------
Juanes

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Excellent Article! I will

Submitted by Sebold on October 12, 2007 - 13:56.

Excellent Article! I will try on my web sites and I will experementing with my next site. Thank you! Sebold

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Interesting cognitions in

Submitted by TMaxim on October 20, 2007 - 14:55.

Interesting cognitions in this article. But according to Sascha, Visual Design is only one aspect of a good website design, and thats my opinion too. There are more aspects that are responsible for a good website, for e.g. a intuitive navigation for a usability good as possible.

Max

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Definition

Submitted by extra74 on October 26, 2007 - 12:51.

In the vision system, retinal, technically called retinene1 or "retinaldehyde", is a light-sensitive retinene molecule found in the photoreceptor cells of the retina. Retinal is the fundamental structure involved in the transduction of light into visual signals, i.e. nerve impulses in the ocular system of the central nervous system. In the presence of light, the retinal molecule changes configuration and as a result a nerve impulse is generated.

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Vision Systems and Visual Design

Submitted by noclegi on October 30, 2007 - 13:25.

Thanks for very interesting article. I really enjoyed reading all of your posts. It’s interesting to read ideas, and observations from someone else’s point of view… makes you think more. So please keep up the great work. Greetings from http://www.nocuj.com.pl

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thanks

Submitted by pron1cks on November 25, 2007 - 21:04.

think more. So please keep up the great work.

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Interesting cognitions in

Submitted by Proflogistics on January 23, 2008 - 12:12.

Interesting cognitions in this article. But Visual Design is only one aspect of a good website design, and thats my opinion too. Obviously visual design is important for every website. Proflogistics

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